![]() ![]() M&A, Divestitures or Carve-out Is your organisation likely to consider any Merger & Acquisition (M&A), Divestitures or Carve-out activity in the next 5 years? Human vulnerabilities (unintentional or malicious) Vulnerabilities in supply chains and business partners Introduction of fifth-generation (5G) cellular networksĪdoption of Internet of Things (IoT) hardware and softwareĬybersecurity and data privacy regulations Introduction of new authentication technologies, such as biometrics New business model (crowdfunding, peer-to-peer lending)Ĭybersecurity Strategy Which of the following factors will have the greatest impact in shaping your cybersecurity strategy over the next 5 years? Local regulatory pressures - different regulations in different regions Percentage of respondents who included each answer in their top 3.Now this will not function at all.Regulatory Impact Thinking about the different areas that could potentially be impacted by regulatory changes over the next 5 years, which areas of regulation are you most concerned about? The list below represents how much electronics different nations could afford to buy from player countries. Most of the time, players wanted to sell their electronics to AI nations. They are needed for Civilian Factories and Sonar Stationsįor more information go to Trade Selling Electronicsīack before the minor Trading update of 7th October 2022, selling specifically electronics was one of the most popular ways to quickly generate millions of profits for even the smallest of countries. ![]() These require 2 Copper and 2 Gold units to operate, which can also be traded or produced.Ī player can trade for electronics with another nation.Įlectronics are a common resource in the game. ![]() In order to produce electronics, you can build Electronics Factories. Electronics can be obtained through two methods: ![]()
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